Games and Professional Simulations Lab
The Games and Professional Simulations (GAPS) Lab studies how we can use innovative technologies to develop and assess complex and collaborative thinking. We develop virtual internships, authoring tools, automated assessment technologies, tools and methods for quantitative ethnographic research, and technologies for team performance and assessment.
David Williamson Shaffer
Interactive Learning and Design Lab
The Interactive Learning and Design Lab designs and implements innovative, technology-rich learning environments to foster deep and engaging science and engineering knowledge for middle school students.
Study of Children's Thinking
The Study of Children’s Thinking focuses on the development of social cognition and inductive inference. We conduct brief experiments in learning and reasoning with young children in our laboratory and in school/childcare settings.
Learning Representations and Technology Lab
Visual representations can help students learn; but they can also be confusing if students do not know how the visual representations show information. Therefore, students need representational competencies: knowledge and skills that enable them to construct and interpret visual representations and to make connections between them. The Learning Representations and Technology Lab investigates which representational competencies are key to STEM learning, through which processes students acquire them, and how best to support them in instruction.